Galleon fleet · 04GamesActive

Broadside

Sink, loot, grow, and hunt the bounty.

Broadside drops a player straight into an auto-sailing ship on a procedural ocean. Steering sets up the shot; each side has its own cannon timing; four ammunition types, a three-slot ability loadout, wind, whirlpools, landmarks, treasure, bounties, and a closing sea turn a simple control scheme into a readable fight.

Everyone shares the same balanced Galleon hull while choosing a Freebooter, Royal Navy, or Undead appearance and their own combat toolkit. Progression, achievements, chat, spectating, leaderboards, bots, and the Kraken give the match texture without putting an install or account wall in front of play.

The game runs in the browser with PixiJS, Socket.IO, server-authoritative simulation, baked CC0 art, and procedural audio. It is Andrew's game-development workshop made public: compact enough to keep experimenting, complete enough to play now.

Broadside game launch screen for setting sail in an arcade naval battle
Broadside · live product surface